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How a World Cup Run Turned Into Real Sales for a Children's Book App

How a World Cup Run Turned Into Real Sales for a Children’s Book App

A few weeks ago, Cape Verde went on an unplanned World Cup run — and it turned into Doreen’s strongest month yet. Here’s what happened when a live cultural moment met an app built to respond to it in real time, and what it proved that her print book never could.

From Existing Fans to New Buyers: How Doreen Pena Grew Her Children's Book App With a $100 Ad Campaign

From Existing Fans to New Buyers: How Doreen Pena Grew Her Children’s Book App With a $100 Ad Campaign

Doreen’s book app made its first $500 almost entirely from people who already knew her. Here’s what happened when we built a landing page and ran a small ad campaign to reach total strangers instead.

The Art of Repurposing a Children’s Book for Success—Before You Write Your First Draft

The Art of Repurposing a Children’s Book for Success—Before You Write Your First Draft

Before you even start your first draft, there’s an opportunity to think bigger. Your story isn’t just a standalone product—it’s a launchpad for something much greater.

The Secret to Monetizing Your Children's Book Without Selling More Copies

The Secret to Monetizing Your Children’s Book Without Selling More Copies

Most authors think making money from a book means selling more copies—but that’s only part of the story. In this post, we explore how to monetize your children’s book beyond sales by turning your ideas, skills, and creative assets into new income streams.

Hidden Quest: Bringing Story Text into a Children’s Book App

Hidden Quest: Bringing Story Text into a Children’s Book App

Learn how to add clear, readable story text to a children’s book app using Unity and TextMesh Pro. This post supports the Hidden Quest video tutorial and walks through the core ideas behind positioning, styling, and managing narrative text across multiple pages.

From Subscribers to Sales: How Doreen Pena Earned Her First $500 With a Children’s Book App

From Subscribers to Sales: How Doreen Pena Earned Her First $500 With a Children’s Book App

Less than a month after turning her children’s book into an interactive app for iOS and Android, Doreen Pena made her first $500. Not through ads. Not through luck. And not through Amazon’s algorithm. This post is a continuation of Doreen’s journey, which began with a simple experiment: what if a children’s book didn’t stop […]

From Paperback to Interactive App: How Doreen Pena Grew 300+ Subscribers Using Her Book

From Paperback to Interactive App: How Doreen Pena Grew 300+ Subscribers Using Her Book

Doreen, a self-published children’s book author, transformed her Amazon KDP book into an interactive story app using Unity and MailerLite — no ads, just free tools and smart strategy. Within weeks, her simple MVP app attracted over 300 new subscribers, proving what’s possible…

Speed Up Your Storybook App Development with Prefabs in Unity | Hidden Quest

Hidden Quest: Speed Up Your Development with Prefabs in Unity

Updating your navigation buttons across dozens of scenes can be frustrating — especially when you have to change them one by one. Imagine having to update the same button across 30 pages of your interactive story app! That’s where Unity Prefabs come in. In this tutorial, you’ll learn how to use Prefabs to save time, […]

Step-by-Step: Capture Emails in Unity Games with Free Tools

Step-by-Step: Capture Emails in Your Children’s Story App with Free Tools

In this previous post – How Children’s Book Authors Can Build an Email List Using Unity and MailerLite; No Coding Needed -, I shared a simple way to build your audience using a free tool – MailingListSignUp for Unity Game Engine – I created. Following a recent update, I’ve now put together this step-by-step guide […]

Hidden Quest: From Picture Book to Playable Story – Adding Page Navigation in Unity

Hidden Quest: From Picture Book to Playable Story – Adding Page Navigation in Unity

Learn how to create an interactive children’s storybook app in Unity by adding simple page navigation with C# scripting. This step-by-step Unity tutorial shows authors, illustrators, and beginners how to wire up buttons, use a lightweight script, and transform a traditional picture book into a playable story app. With just 10 lines of code, you’ll unlock seamless page-turning and bring your digital storybook to life.

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Recent posts

  • How a World Cup Run Turned Into Real Sales for a Children's Book App
    How a World Cup Run Turned Into Real Sales for a Children’s Book App
  • From Existing Fans to New Buyers: How Doreen Pena Grew Her Children's Book App With a $100 Ad Campaign
    From Existing Fans to New Buyers: How Doreen Pena Grew Her Children’s Book App With a $100 Ad Campaign
  • The Art of Repurposing a Children’s Book for Success—Before You Write Your First Draft
    The Art of Repurposing a Children’s Book for Success—Before You Write Your First Draft
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