What if your children’s book could respond, speak, sparkle – and let readers interact with your story in a whole new way?
That’s the idea behind Hidden Quest, a story I created and developed as a fully animated, interactive Unity project. Designed like a picture book but brought to life with voiceovers, read-along text, animated characters, and touchable scenes, it’s a complete demo of what a story-based game app can look like.
And here’s the exciting part: this project will be the foundation for a brand-new tutorial series I’m launching – designed especially for children’s book authors and illustrators who want to learn Unity and turn their stories into playable, interactive experiences.








